Sunday, 26 March 2017

Representation systems

The construction of the majority of the objects around us (houses, motorcycles, televisions, telephones, computers, etc.) requires that these objects to be previously defined (design process) and subsequently represented with exact precision on plans (objective description of the form).

We can represent objects by the representation systems. Representation systems are graphic languages to link elements in 3D to elements in 2D and vice versa. They are a very important part of descriptive geometry.

These languages are universal. They can be understood all over the world

Representation systems are based on the projections of the geometrical three-dimensional elements on plans. The projections vary according to the representation system.

We can project the objects in different ways:

          ORTHOGONAL PROJECTION

          OBLIQUE PROJECTIONS

          CONIC PROJECTIONS

( IN GREEK, ORTHO= 90 Degrees, GONAL= angle) 

CLASSIFICATION OF THE REPRESENTATION SYSTEMS

 
 Diedric System:





Isometric Perspective

         This system is composed of three planes forming a trihedral, which is projected, forming the same angle, onto the drawing plane. This gives us the isometric perspective. 


Conic Perspective

With conic perspective we can draw reality the way we see it. It is just the way that a camera captures reality.
Conic perspective is a method that gives us the sensation of distance and depth in a flat support. It is an optical illusion.

          First rule:

        When we look at a group of parallel lines that escape and we want to draw them, we do not draw them parallel, but instead we draw them meeting at one point.

        We call this point the vanishing point









Basic Elements in linear perspective

          Point of view : It is the observer’s eye.
          Horizon line: The height of this line coincides with the height of the point of view.
          Ground line: It is a theoretical line that help us to draw the figures. The distance between the horizon line and the ground line is the height of the observer.
          Vanishing point: It is always on the horizon line.
          Distance points: They are the vanishing points of the lines that form 45º with the representation plane



One point perspective







 

Two points perspective (Dos puntos de fuga)

 

 

 

NEXT PROJECT: 

Design the classroom with one point perspective. Some examples: